Designing the dialogue between:
User → Action → Reaction
Not:
But:
Users visit products because they:
Examples:
What does the user want?
User goals are crucial for designing interactions.
Desired result?
Spotify
Notion
Spotify
Notion
Behavior performed to achieve goals.
What do you do to achieve a goal with a digital device?
Reaction of the interface.
Communicating status changes.
Examples of a system reaction?
After clicking:
The system communicates results.
What types of feedback exist?
Success
Warning
Error
Loading
User action
↓
System reaction
↓
User interprets
↓
Next action
Clear loop
Interrupted loop
Analyze an application of your choice, document at least 5 interactions.
Action
↓
Reaction
Go look for at least 5 interactions online.
When looking at Interaction Design, it is noticeable that most interactions are similar, one could almost say identical.
What examples of common interactions can you think of?
Reusable solution for recurring problems. Users do not want to have to relearn every interface.
Recognition > learning.
The user's internal expectation of how something works. The design must therefore align with these expectations.
Shopping cart
People expect:
People prefer familiar solutions.
Elements behave similarly throughout the entire product.
Interaction requires movement
Navigation
Search
Forms
User expectations
Known behavior
Predictable behavior
Reusable solutions
Blueprint of an experience. Content is very important, but now we are only wireframing the interaction.
Not:
But:
Design the look first.
Goal
↓
Behavior
↓
Structure
↓
Visual design
Interaction possibilities.
Prototype in
Figma
Focus only on behavior.
Paper sketches with a Wireflow or Figma Prototype
Can users easily complete tasks?