From Interaction to Experience

From Interaction to Experience

  • Why do some digital experiences feel effortless?
  • Why do some interactions feel frustrating?
  • Why does motion matter?

Today's Goals

  • Explain and experience the role of feedback in interactive systems
  • Distinguish between usability and delight
  • Analyze digital experiences using interaction design terminology
  • Evaluate whether motion improves or harms an experience
  • Defend design decisions with evidence and theory

Overview

Part 1

  • Emotional Design
  • Norman's Three Levels

Part 2

  • Psychology of Interaction
  • Cognitive Load
  • Affordances
  • Feedback

Part 3

  • Motion Analysis
  • Functional Motion

Part 4

  • Redesign Challenge

Part 5

  • Critique & Reflection

Experiences matter.

— Interactive Media Production

Why do people prefer some digital products?

  • Faster?
  • Easier?
  • More beautiful?
  • More useful?
  • More memorable?

Design ≠ Visual Design

Experience = User + Interface + Context + Interaction + Perception + Emotion

Beyond aesthetics

Good Design

  • Useful
  • Understandable
  • Efficient
  • Memorable

Great Design

  • Emotional
  • Meaningful
  • Delightful

Levels of design

— Interactive Media Production

Three Levels of Design - Don Norman

  1. Visceral
  2. Behavioral
  3. Reflective

Different layers →

Different effects

Visceral Design

First Impression

  • Look
  • Feel
  • Emotion

Questions to ask yourself?

  • Attractive?
  • Modern?
  • Trustworthy?
  • Exciting?
  • ...

Visceral Design: Examples

  • Apple
  • Stripe
  • Airbnb
  • ...

Visceral Design: Examples?

 

Find a website that triggers a visceral reaction!

Behavioral Design

During your visit:

  • Clarity
  • Understanding
  • Feedback
  • Efficiency

Questions to ask yourself?

  • Easy?
  • Predictable?
  • Fast?
  • ...

Behavioral Design: Examples?

What experiences can you find?

Behavioral Design: Examples

  • Booking.com
  • Notion
  • iBood
  • ....

Reflective Design

After Use

  • Memory
  • Identity
  • Meaning

Questions to ask yourself?

  • Worth remembering?
  • Worth sharing?
  • Worth returning?

Reflective Design Examples?

What experiences did you share or remember recently?

Reflective Design Examples

  • Spotify Wrapped
  • Duolingo Streaks

Exercise

3-Level Analysis

Analyze

  • First impression
  • Ease of use
  • Long-term value

Discussion

  • Strongest level?
  • Weakest level?
reddit.com


wikipedia.org


fontshare.com

 

Psychology & interaction

— Interactive Media Production

From Design to Psychology

What happens in the user's mind?

  • Attention (Cognition)
  • Perception (Feedback)
  • Decision making (Affordance)
  • Memory (Retention)

Interaction = Human Behavior

Why do some dashboards feel overwhelming?

Cognition

Attention: Cognitive Load

Mental Effort

  • Processing information
  • Remembering information
  • Making choices

Brain is a limited resource, attention is finite.

Sources of Cognitive Load?

Visual

  • Clutter
  • Noise
  • Too many colors

Structural

  • Complex navigation
  • Too many options

Motion

  • Excessive animation
  • Competing movement

Choice Overload

More options ≠ Better

Problems:

  • Indecision
  • Friction
  • Abandonment

Design Goal:

Reduce unnecessary decisions.

Where have you experienced overload?

Examples:

  • University portals
  • Government websites
  • E-commerce platforms

Perception

Perception: Feedback Loops

How should user percieve your UI?

Without feedback:

  • Uncertainty
  • Confusion
  • Frustration

With feedback:

  • Confidence
  • Understanding

Examples of Feedback Loops in UI?

Examples of Feedback

Immediate

  • Hover
  • Active state

Short Delay

  • Loading indicator

Completion

  • Success message
  • Confirmation

Invisible Feedback

Often unnoticed and very subtle.

Examples

  • Button state changes
  • Cursor changes
  • Progress indicators

Feedback, although subtle is essential

Affordance

Decision making: Affordances

What can I do here?

Design suggesting action.

Examples

  • Button
  • Input field
  • Slider
  • Toggle

Common affordance failure

Is something:

  • Clickable?
  • Draggable?
  • Interactive?

Consequence: User hesitation.

Signifiers of affordance?

What can indicate interaction?

Signifiers of affordance

Basic visual clues

  • Shadow
  • Color
  • Shape
  • Motion

Motion as Signifier

"Something can happen here."

Memory

Memory: Recognition vs Recall

Recognition

  • Seeing options

Recall

  • Remembering options

Examples?

Where is the menu located on a website?

Recognition > Recall

Good

  • Menus
  • Visible tools

Difficult

  • Hidden commands
  • Memorization

Design should reduce memory load.

Mini Analysis Exercise

Choose on of the following services:

  • Instagram
  • Spotify
  • Discord
  • Notion
  • Figma
  • ...

Analyze and take screenshots of:

  • Feedback
  • Affordances
  • Cognitive load

Motion & meaning

— Interactive Media Production

Motion is communication. Not decoration.

Motion and Interactive Media

Orientation

Guide and understanding location.

Feedback

Understanding consequence.

Hierarchy

Understanding importance.

Storytelling

Understanding sequence.

Functional Motion

Support usability.

Examples

  • Menu opening
  • Navigation transitions
  • State changes

Decorative Motion

Character / Personality / Emotion

Risk

Distraction

Question to ask yourself?

Worth the cost?

"Invisible Motion"

Best motion often goes unnoticed.

Supports

  • Comprehension
  • Flow
  • Confidence

Examples of micro-interactions

Motion principles?

  • Timing
  • Anticipation
  • Continuity
  • Focus
  • Response

Timing

Speed and easing. Rythym and synchronization.

Questions to ask yourself?

  • Too fast?
  • Too slow?
  • Appropriate?

Anticipation

Preparing the user before major change.

Benefits

  • Predictability
  • Comfort
  • Clarity

Continuity

Objects stay connected, maintaining Relationships

Users should know:

  • Where?
  • Why?
  • What changed?

Benefits

  • Orientation
  • Spatial understanding

Focus

Directing Attention

Motion attracts attention.

Design Question

Where should users look?

Response

Every action deserves a reaction.

Users need confirmation that:

  • Input was received
  • Action was completed
  • System is working

Examples?

Exercise

Observe motion and identify motion principles.

Open a website, app or platform.

Examples:

  • Instagram
  • TikTok
  • Apple
  • Linear
  • Stripe
  • ...

Identify:

  • Timing
  • Anticipation
  • Continuity
  • Focus
  • Response

Discussion with a fellow student:

Which principle is used best? Why?

Extra:

Which principle is visible? Why is it effective? Could it be improved?